Download sheet music pdf: Stockdale – Joker & The Thief
Heath Ledger – Incredible Acting
Heath Ledger’s performance as Joker in “The Dark Knight” is a masterpiece from all points of view.
Allies and enemies with The Joker? Who has paired up with The Joker and who are his enemies? I know Harley Quinn was with him, but who else has? Other than obviously Batman too.. (Couple’s costume idea)
Download sheet music pdf: Stockdale – Joker & The Thief
“The Joker Allies”Aces – Aces assisted Joker in a college initiation-themed jewelry heist.Ajax – He was a part of Joker’s crime circus.Black Queen – Queenie is a member of Joker’s gang when it came to operating a smuggling operation on board a gambling ship.Bruiser – Bruiser assisted Joker into stealing people’s signatures so that Joker can commit greater crimes.Deuces – Deuces assisted Joker in a college initiation-themed jewelry heist.Duke Wilson – Duke Wilson was a member of Joker’s team of 48 Jokers.Harley Quinn – Joker’s moll. Before crossing into the comics, she was featured in Batman: The Animated Series.Jack of Diamonds – Diamond Jack Duggan is a member of Joker’s gang when it came to operating a smuggling operation on board a gambling ship.King of Clubs – Clubsy is a member of Joker’s gang when it came to operating a smugling operation on board a gambling ship.Kite – Kite assisted Joker into robbing a fortune of jewels.Lar, Mo and Cur – 3 goons named after the Three Stooges.Lefty – Lefty assisted Joker in a plot to steal the Golden Golf Clubs of the Maharajah of Nimpah.Lewis – He assisted Joker in a plot that involved abducting two radium thieves and making Batman gamble for their lives.Needles – He worked with Joker and Penguin into committing a crime spree.Nitro – Nitro assisted Joker into robbing a fortune of jewels.Slapsy – Slim – Slim assisted Joker in a crime spree that involved leaving greeting card clues for Batman.Snipes – Snipes assisted Joker in an upside down crime spree.Sparky – Sparky assisted Joker into robbing a fortune of jewels.Tino – He was a part of Joker’s crime circus.”The Joker enemies”BaneAlex LuthorAlfredAngel RojasAztekAlan MooreBarbara GordonBarry AllenCatwomanChief O’HaraDamian Wayne
Nightwing, Robin, Batgirl and Jim Gordon are all enemies of the Joker because they’re allies of Batman. Penguin and Riddler have invariably been allies and enemies in various incarnations of the Batman series.
why was the joker so evil? the movie does not explain what it was that made the joker so angry and hateful although hes a mythical character he really inspires idiots to do really dum things that get them in a hole lot of trouble
I believe the movie said it all started when his dad was beating his mom and the joker (still a kid) was crying. The dad asked, “why so serious?” and cut a smile into face by slicing through the sides of his mouth. I may just be remembering it wrong.
he’s just crazy.he was even that crazy in the comics(he killed one robin back in the 70’s).he mentions his father twice, so maybe that’s it. in the Michel Keaton batman,he fell into a vat of chemicals that drove him crazy.hope this helps.
Joker has many different reasons to be crazy in different person’s view when writing comics, Abuse as a child & Failed comedian to name two of many.The Joker is an interesting character and seems to exist when Batman exists, so is it Batmans fault.During ‘Going Sane’ Joker ‘kills’ Batman and then realises he has nothing to do, so he goes straight, Batman turns up again and BOOM! crazy again.The Joker ‘Killed’ Robin (Jason Todd) in 1989. only for Robin to come back as the Red Hood.So maybe The Joker is only crazy due to Batman
In the comics he fell into a vat of laughing gas (I think) and he was already psycho so he thought any pain a hilarious, the movie portrays that perfectly.
What the point of having a “Joker” ? Why are there jokers in a deck of cards?do we ever use them in card games? if so which ones?
They are often used as wild card, typically in poker, or sometimes rummy. They started out as the modern playing card deck was based on the Tarot, with kings, queens, knights and pages being reduced to just jacks, four suits with aces through tens and the joker from the fool, or number zero in the major arcana.
Jokers are mostly used for replacement cards, in case you lose one or two. There aren’t many games where the joker card is essential, but there are some games that make it a wildcard, or the most essential playing card. * Go Fish, In this game the Jokers are not used but in the variant Go fish for two, when the cards are paired-hearts with diamonds and spade with clubs-the jokers are a pair and so can be utilised. * Euchre, 500, Spades: As the highest trump, “Benny” or top Bower. * Canasta: The joker, like the deuce, is a wild card. However, the joker is worth 50 points in melding, as opposed to 20 for the deuce. * Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld. * Hearts: The joker does not appear in standard hearts, but when playing with 3 or 6 players, both Jokers are commonly added to make the deck divide evenly, and are played as off-suit, non-Heart cards. Other variants use one or more Jokers to replace another card or cards, and give the Joker special properties. * Poker (1): A wild card. Some poker variants restrict the capabilities of the joker, only allowing it to be used as an ace, or to complete a flush or straight (when it is called a bug). Unrestricted jokers can be very powerful; they guarantee a pair, promote an existing pair to three of a kind, and promote two-pair to a full house. In some forms, the joker may be used to promote a four-of-a-kind hand into a five-of-a-kind. A five-of-a-kind is considered the highest among all hands, even the royal flush. * Poker (2): Alternatively, the joker is sometimes used as a buck or button to indicate which player is the dealer. * Chase the Joker: An alternative version of Old Maid where the Joker card is used instead of the Ace. * War: Beats all other cards. * Pitch: A point card in some variations. Jokers rank between the Jack and the 10 (trumps only), and are marked as “High” and “Low”, one outranking the other. * Mighty: Second most-powerful card in the game, though it cannot be legally played on the first or last trick. * Daihinmin: a wild card, or a deuce (which ends the round and clears the discard pile). * Crazy Eights: a “skip” card, playable on top of any other card, that forces the next player to lose a turn. * Spades: uncommon, but when playing with three or six players they are added to make the cards deal evenly (18 or 9 cards each, respectively). They are either “junk” cards playable anytime that cannot win a trick, or they count as the two highest trumps (the two Jokers must be differentiable; the “big Joker” outranks the “little Joker”).